Web Reference: Dec 23, 2020 ยท DontDestroyOnLoad tutorial | Honkbark Studios This is a simple DontDestroyOnLoad tutorial for unity3D. It is used to keep game objects alive during for example scene reloads. Jul 1, 2024 ยท The main solution to your problem is the SceneManager.MoveGameObjectToScene function which is used to transfer GameObject from one scene to another. Call that after loading the scene then call SceneManager.SetActiveScene to activate the scene. Move a GameObject from its current Scene to a new Scene. You can only move root GameObjects from one Scene to another. This means the GameObject to move must not be a child of any other GameObject in its Scene. This only works on GameObjects being moved to a Scene that is already loaded (additive).
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