Web Reference: Physics engines allow you to simulate physical phenomena like gravity, collisions, and forces within your 3D capabilities. In a typical three.js scene, objects are moved by directly modifying their position or rotation. Physics can be one of the coolest features you can add to a WebGL experience. People enjoy playing with objects, see them collide, collapse, fall and bounce like in my portfolio: https://bruno-simon.com/ There are many ways of adding physics to your project, and it depends on what you want to achieve. You can create your own physics with some mathe... A couple of years ago I wrote a silly physics experiment using the great Matter.js physics engine. Today let's try to create a similar contraption (admittedly simplified), without any external libraries.
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Last Updated: April 9, 2026
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