Introduction to Megasplat

If you are looking for information about Megasplat, you have come to the right place. A brief introduction to some of the features of

Megasplat Comprehensive Overview

Detailed tutorial on mesh processing and texture array creation in My solution for integrating physics with tessellated/displaced geometry. My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...

How to convert an existing, painted, terrain to

Summary & Highlights for Megasplat

  • A quick tutorial showing you how to use the
  • Things are starting wrong, apparently the author Jason Booth never tested his product with a terrain with many objects.
  • Showing off the new integrated Texture Packer in
  • How to paint meshes in
  • In this video you can see in real time the conversion of an Unity Terrain to a

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