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  • Documenting Half-Life's
  • This is the
  • Github: https://github.com/matthew-ch-robbins/
  • A description of the techniques used by Quake to
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Being developed in C++ with GDI So far I've implemented: OBJ File Support Model Mesh structure Vector2 and Vector3s Matrix ... Ok, a small update since the last one. Spent the last couple of hours rewriting the 3d projection system. I've fixed the issue I had ... Quake getting the shader set-up #jonathan #coding #3d #gameengine #c #C++#buffersolution#shaders.

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