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  • Fall 2013 Lecture Week 2 on how to use premade mesh and materials-textures, adjust lightmaps, creating movers, using Kismet ...
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  • José (Chepe) Moreno

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Part 1 covers: Creating the model in 3DS Max; Creating the collision model; Sculpting detail in Mudbox; Texture painting in ... Part 2 covers: Generating Normal Map in xNormal; Importing into http://3dmotive.com A great old school video from the 3dmotive vault! This time we cover the tools once used for creating terrain in ... Instructor James Tan begins his series on re-creating Assault in

This is a video walkthrough of my level and

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