Web Reference: In this tutorial we look at linking a Tiled map to your games code using an object layer. We also look at some Phaser code as an example of loading a Tiled map. Tiled 1.12 brings a rewritten Properties view with direct widget interaction, support for list-valued custom properties, a new Oblique map orientation, layer blending modes, capsule objects, and many usability and scripting improvements. The easiest way to compile and run Tiled is to open tiled.qbs in Qt Creator and run the project from there. From the command-line, you may need to set up Qbs before you can build Tiled (you will also need to make sure the version of Qt you want to use is in your path):
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