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  • Many games use
  • An explanation and implementation of
  • This is my first stab at procedural voxel terrain with
  • In this
  • What's this? A new video! So soon!

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In this I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the A small demonstration of the ... Videos:

This episode I go through my initial learning experience with multi-threading and implementing the

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