Web Reference: May 5, 2012 · You have to track down which exact devices/android versions run into this problem. Then you could try to workaround this problem by providing a patched GLSurfaceView yourself, or using a different EGL config -- provided the problem can be fixed at all. Feb 14, 2012 · From my research, it should come from memory issues with the usage of big textures (e.g. more than 1024x1024). But even after a huge reductions of the textures, it still happens on low end devices... I don't have any EGL_BAD_ALLOC though. This one is supposed to come from bad synchro between the application lifecycle and the GLSurfaceView. Oct 31, 2011 · We have launched an Android game made with Unity on the Android Market and got some errors in our report manager, and one in particular that is : java.lang.RuntimeException: eglSwapBuffers failed: EGL_BAD_ALLOC
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Android Java Lang Runtimeexception Eglswapbuffers Net Worth 2026: Salary, Income & Wealth Net Worth & Biography

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